How Software Works
Here's a lesson in how software development works.
Say you'd like to port a popular arcade game to your home video console. You can give a guy like Tod Frye four months to do a good-enough version of Pac-Man. It'll sell 7 million copies, even though it looks like this:
Or, you can wait for 30 years of refinement and improvement in understanding of Atari software development, give someone three years to develop their own version of Pac-Man and end up with a near-flawless clone of the arcade original.
It will sell zero million copies.