How Software Works

Here's a lesson in how software development works.

Say you'd like to port a popular arcade game to your home video console. You can give a guy like Tod Frye four months to do a good-enough version of Pac-Man. It'll sell 7 million copies, even though it looks like this:

Pac-Man 2600

Or, you can wait for 30 years of refinement and improvement in understanding of Atari software development, give someone three years to develop their own version of Pac-Man and end up with a near-flawless clone of the arcade original.

It will sell zero million copies.

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